Had a great opportunity to test some of the changes I made to Archwizard at Protospiel in Madison. Because the game runs approximately 45 minutes, it was simply too long for an elimination game. Thus I introduced “knockouts” that allow other wizards to knock you out, but you come back the next round with a wild token that can be used (or accumulated and used) when needed to perform an amazing comeback.
Death and life magics were still unbalanced. I will be reigning in death magic a bit and giving life the opportunity to reach into the void (dice bag) to return disintegrated dice to play.
Some clarification is still needed on knockouts in a few questionable circumstances, but other than that, I think it’s making good, forward progress.