{"id":35,"date":"2016-05-09T00:23:08","date_gmt":"2016-05-09T05:23:08","guid":{"rendered":"http:\/\/oakheartgames.com\/boardgames\/?page_id=35"},"modified":"2017-07-12T22:45:39","modified_gmt":"2017-07-13T03:45:39","slug":"oakheart-beast-project","status":"publish","type":"page","link":"https:\/\/oakheartgames.com\/boardgames\/projects\/oakheart-beast-project\/","title":{"rendered":"BEAST Project"},"content":{"rendered":"<p>Oakheart Games has five\u00a0truly unique abstract strategy games in development. \u00a0Each game is similar enough in design to be combined into one project, but different enough to warrant their own set of rules and separate boards. \u00a0Game boards range from 8&#215;8 down to a 4&#215;4 grid. \u00a0Pieces across all games share a theme, but the similarities end there. \u00a0Movement of pieces is not the same in\u00a0any two games. \u00a0Piece elimination occurs differently in each game of the set. \u00a0Every play of each game is designed to be a completely new experience that never gets old.<\/p>\n<h2>Bolster8<\/h2>\n<p>Of the five\u00a0games, Bolster has been tested the most. \u00a0Its game-play is the most polished and ready for prototyping, and further playtesting. \u00a0Bolster is a simple game that can be explained in under one minute, but can be very challenging to master. \u00a0It is a very dynamic game that forces you to change strategies as you play.<\/p>\n<p>Pieces have individual strength and have a bolstered strength based on adjacent allied units. Movement is unlimited through open spaces. \u00a0Pieces connected in an unbroken chain may follow the leader piece any distance.<\/p>\n<p>8&#215;8 Square (Chess) Board<\/p>\n<h2>Emperor9<\/h2>\n<p><span style=\"color: #333333;\">Emperor is a game of quiet whispers, cunning, and misdirection. \u00a0While it is an abstract strategy game at heart, there is a dash of push-your-luck. \u00a0It is rare that an abstract strategy game can work well (or in this case, better) as a game for 3 players over the usual\u00a02 for the genre *we&#8217;re trying to see how\u00a0it can work with 4.<\/span><\/p>\n<p><span style=\"color: #333333;\">Each player takes turns moving one member of their house (pawn) to either influence the emperor or subtly shift the balance of power through manipulating members of other houses (or both). Each player can, using her own pieces, maneuver to manipulate the position of other players\u2019 pieces or even the emperor himself.<\/span><\/p>\n<p>A three dimensional board resemble steps up to the throne<br \/>\n9\u00a0Triangles on edge of Hexagon-shaped Board<\/p>\n<h2>Artifacts6<\/h2>\n<p>Players take turns drafting magical artifacts\u00a0to place on their pieces before battle during the equip phase, so some pieces will have more artifacts than others depending on player choice. \u00a0The artifacts can only be donned\u00a0in a particular order however, so deducing what the other player might choose during the equip\u00a0phase, and watching how those choices are equipped is critical to countering. \u00a0And that&#8217;s only getting set up.<\/p>\n<p>The game rolls out before you in new and dynamic ways during each play. \u00a0There are hundreds of configurations based on how artifacts are drafted and donned. Artifacts\u00a0(rings with symbols that fit sequentially over pieces) are identified as follows: Crown of Command, Amulet of Action, Studded\u00a0Belt, and Winged Boots. \u00a0Because they are artifacts of great power, each equipped piece grants an additional movement square over the base movement of 1, and a special movement abilities. \u00a0There are also &#8220;power-up&#8221; gems that appear every 6 turns in central, preset locations; power-ups grant additional one-time powers such as Resurrection (return piece to the board unadorned), equip discarded artifact, and artifact destruction (removed from the game).<\/p>\n<p>6&#215;6 Board<\/p>\n<h2>Snipe5<\/h2>\n<p>This game involves movement of pieces on a board, but elimination only occurs at a range indicated on each piece, not by physically moving to the target&#8217;s space. \u00a0Pieces also need line of sight to take out their targets. \u00a0Players have a primary target to take out in this game, but can (and generally must) take out the opponent&#8217;s snipers to get to &#8220;the mark.&#8221; \u00a0Units can move and shoot or shoot and move. \u00a0The opponents last piece moved cannot be targeted until the next turn.<\/p>\n<p>5&#215;5 Board<\/p>\n<h2>Thief5<\/h2>\n<p>In a capture-the-flag style game, both players are attempting to steal the other player&#8217;s crown jewels and return them to the King to make him Emperor. \u00a0Movement and abilities of each unit change throughout the game based on their role. The unit with the jewel of the same color is the ruler. The ruler is protected by many guards, and a few elite guards. The unit\u00a0with the jewel of the other player&#8217;s color\u00a0is transformed into the thief.<\/p>\n<p>5&#215;5 or 7&#215;7 Board<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Oakheart Games has five\u00a0truly unique abstract strategy games in development. \u00a0Each game is similar enough in design to be combined into one project, but different enough to warrant their own set of rules and separate boards. \u00a0Game boards range from 8&#215;8 down to a 4&#215;4 grid. \u00a0Pieces across all games share a theme, but the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":189,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"class_list":["post-35","page","type-page","status-publish","hentry"],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/oakheartgames.com\/boardgames\/wp-json\/wp\/v2\/pages\/35","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/oakheartgames.com\/boardgames\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/oakheartgames.com\/boardgames\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/oakheartgames.com\/boardgames\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/oakheartgames.com\/boardgames\/wp-json\/wp\/v2\/comments?post=35"}],"version-history":[{"count":9,"href":"https:\/\/oakheartgames.com\/boardgames\/wp-json\/wp\/v2\/pages\/35\/revisions"}],"predecessor-version":[{"id":113,"href":"https:\/\/oakheartgames.com\/boardgames\/wp-json\/wp\/v2\/pages\/35\/revisions\/113"}],"up":[{"embeddable":true,"href":"https:\/\/oakheartgames.com\/boardgames\/wp-json\/wp\/v2\/pages\/189"}],"wp:attachment":[{"href":"https:\/\/oakheartgames.com\/boardgames\/wp-json\/wp\/v2\/media?parent=35"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}