Archwizard at Protospiel Madison
Had a great opportunity to test some of the changes I made to Archwizard at Protospiel in Madison. Because the game runs approximately 45 minutes, it was simply too long for an elimination game. Thus I introduced “knockouts” that allow other wizards to knock you out, but you come back the next round with a […]
Introducing: Phelos
Plants are one of the most basic forms of life. As primary producers of energy on a planet, plants convert sunlight into stored energy for animals and higher life forms to consume. Phelos (pronounced “fellows”) are a symbiote race of a plant-like nature aspect woven and fused into an animal or humanoid body with […]
Age of the Magi
My friend Evan and I also created a Eurogame that we can actually play to completion in under an hour. We probably didn’t invent the idea, but I’m not personally aware of any eurogames where you can play through setup. This “play through setup” idea does 2 things. It allows strategic decision making while setting […]
Introducing: Argilkin
Argilkin: Worldbuilders is a card game with some dice and small gems. Players take on the role of Argilkin (a god race born of stars) building and terraforming a world that will support sentient life to honor their Origin. Argilkin believe that the best world is created through competition. In this way, they must work […]
Archwizard Playtesting at Protospiel Madison
Protospiel Madison was a huge success. In addition to playing some really fun games from other designers, I playtested about 4.5 hours of Archwizard. We broke the game twice and made some significant improvements. I had one group play for 3.5 straight hours before the end of the day – they helped move the game […]
Final Logo
A little diversion, but it was decided. The Oakheart Games logo is complete. Simple is better, but meaningful is also important. I have a wife and three kids that are represented in this logo. I love my family more than anything, hence the heart in the daddy pawn’s chest. Boardgames are a really close second place. […]
Emperor Prototype and Playtesting
We have tested various ideas around the Emperor boardgame that we’ve been working on. Emperor is really getting good. It’s everything I love about a strategy game. It has the potential to be quick, but it is hard to plan ahead because there are so many possible moves each turn — keeping you on your […]
More Bolster Playtesting
After some really great feedback from Eric Jome, at a monthly playtesting meetup, I updated some of the rules on the website and subsequent plays. Originally, the goal was to eliminate the highest ranking piece with a strength of 4. The 4 rank piece has been eliminated, and the object is now to eliminate all […]
Bolster Prototype 3D Printing Complete
Bolster is in full play testing mode. We have numerous games under our belt and all successful to date, but we are diligently trying to break the game to discover any errors, omissions, or oversights on rules and game play. It took about 18 hours of 3D printing, but we completed the prototypes! We can now play […]
Monoprice Dual Extrusion 3D Printer
So, we purchased a Monoprice Dual Extrusion 3D Printer for game piece prototyping. I got the chance to sit down and really dig in this weekend. Here’s what I can tell you if you’re considering: You need to feel technically comfortable messing around with drivers, COM ports, and Services. Feel comfortable or willing to learn […]